

It’s most obvious with the more 2D shooters, but you can spot this happening in some games that try to look 3D too. How fast the player’s bullets go would change from one level to the next. Otherwise it throws the player off because when they shoot at something or dodge something they have to account for the motion of the world. The background or world moves to give the impression that the player is going somewhere, but all of the enemies and bullets and such are actually moving separately from that. This is actually pretty common for certain types of space shooters, shmups, auto-scrollers, etc. The actual gameplay moves separately from the background. I’m wondering if there is a way I could create all of my world geometry, render out my lighting, and then move all of that geometry without destroying the lighting data I applied to it. I would have to make the lights move with the geometry, which would tax the system incredibly. But if I wanted to make it move, all the lighting would fall apart. At least within the previous versions of Unreal, if I wanted to try something like this, I could build my background and world, add lights, render all the lighting, and I’d have my world. So I want to make all of my game’s backgrounds move separately from the core gameplay elements conceptually it’s going to be a lot easier to just move “the world” around the camera and everything else rather than the inverse.īut I’m wondering how this can be done properly.

I have a lot of experience with all the earlier versions of Unreal, but I’m still new to UE4. If you did it right, you’re now enjoying your first homemade animated background.I’m planning out a project and I’m wondering how feasible this is and how to go about it.įirst of all, I should say that I’ve only gently looked at UE4. Scroll down and click on Advanced and scroll down some more to the Start page settings. If you want to hide your Speed Dials to see your video background, go to settings ( Ctrl + F12). The picture you chose as first_frame_start_page.jpg (or jpeg) becomes your thumbnail here and the name you put in the persona.ini is what appears when you just hover your mouse over the thumbnail view of the wallpaper. In the Open box, down by the name, change Wallpaper image to Wallpaper archive (*.zip).

Navigate to the file saved on your hard drive, the one you just created. Make sure the Show wallpaper switch is in the on position and click on the Add your wallpaper button. So go to Opera and click on the three-bar menu button in the top right-hand corner of the browser. With this done, now is the time to add our custom wallpaper to Opera.
